![]() ![]() Super Hexagon was originally written with openFrameworks, and each platform ended up having its own unique version, meaning every platform behaved differently, had different features, was buggy in different ways, and so on. The framework has been completely rewritten from scratch, so 100% of the system-level code is brand new and shared across all three desktop OSes. The long version: What to expect from Neo Part 1: The game should now work on macOS Catalina and newer (sorry this took so long!) The window is now resizable, and macOS/Wayland now have high-DPI supportĬontroller support is better and the UI now accounts for controller input It should be more stable and in some cases quite a bit faster The framework got completely replaced with a new one built just for Super Hexagon There's a lot of technical goo in this update, so here's a short version that skips most of the details: This update sits firmly in the latter category: We've gone into the old source code and made significant changes to the engine, while keeping the game itself exactly as you remember (minus the bugs, hopefully!). This was jokingly named after the Doom 3 "neo" folder, since id Tech 4 was a pretty major rewrite of Tech 3 in addition to new features, supposedly one of the reasons for their rewrite was easier long-term maintenance. ![]() There is now a public beta branch on Steam for Windows/Linux/macOS, which contains an update we've internally codenamed "Neo". Super Hexagon Neo Super Hexagon Neo Super Hexagon: The Neo Update (Part 1) ![]()
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